Well, it’s critical in any Fire Emblem game if we’re honest, but it’s particularly relevant in a game that has 43(!) This makes them much more mobile healers but can still deal decent criticals and dodging in battle. They lack a bit in defensive stats, but overall should have no problem avoiding attacks. Archers will enjoy a boost in HP, strength, and speed and the new ability to use swords but will lose a bit of skill and defense. The class is very versatile and the weapons available mean that damage won’t be in short supply. Snipers gain defense over their previous form. Bow Knight-Archers and Mercenaries mounted on horses to fight through the might of bows and swords. His role always seems so… Superfluous. Demon Fighter-A warrior of mystery boasting the power of swords, axes, and tomes. These games feature two generations of playable characters; if the characters in the parents' generation are paired up with each other, they can have children, who will inherit various attributes from their parents when they join the player's party as playable units. Much like Taguels though they need to have ample ammount of Dragonstones to avoid being vulnerable. Skilled with the three basic anima magic, they can fight from any range. This is true of Cherche too, so we tend to push her into the more unorthodox Valkyrie class. We’ve settled on Hero here because he has a great Strength stat, along with respectable stat maximums pretty much everywhere else. Being a relatively early joining unit, and one that flies in her base form, we’re actually going to recommend that you go for another class before returning to Falcon Knight with Cordelia. They have high HP, defense, and resistance growths and average strength, speed, and skill. They operate much like War Clerics, having decent attack and magic but instead excel in speed and skill. From StrategyWiki, the video game walkthrough and strategy guide wiki < Fire Emblem Awakening It is the thirteenth entry in the Fire Emblem series, [b] and the first to be developed for the Nintendo 3DS. It extends their usage and helps to cover up their poor statistics in the middle portions of the game. We love the Berserker class as much as the next player, but it’s far too hard to ignore the balanced statistics of the Hero class. Given the parent in question Morgan has tremendous capability, so whilst we’re recommending Grandmaster here, you can really go for anything you want in the end. I only do classes that you can play as so no Revenants or Soldiers. Despite this they are still better put as back up attackers or chip damagers. We’ve replayed countless […], In Fire Emblem: Awakening, picking the correct Asset and Flaw for your Avatar might seem like a small decision, but it influences their statistics for the entirety of the game. Given our choice of father for Yarne – Vaike, for the record – the Berserker class makes a great deal of sense. However due to their status as a winged unit, they are vulnerable to bows and wind magic. Their ability to give your units another turn is just too much to pass up, and when you start adding skills like Galeforce into the mix, the possibilities for abuse just keep totting up. However if you wish to stay balanced with a Cavalier, this is your unit. To compensate for their new physical weapons, War Healers gain decent attack and defense growths at the cost of some skill and resistance growths. Not to mention they don't have the pesky sand restrictions. That being the case, we like to turn at least a few of our characters into a Dark Flier, mainly to pass the skill down to the next generation. Sage-Mages who have perfected their knowledge in the field of magic become true practitioners of the mystic arts in both offensive and healing magic. Wyvern Riders promote to Wyvern Lords or Griffon Rider, Falcon Knight-Pegasus Knights who learn the art of healing. Frederick is no different, and we often feel like we owe him a swansong of sorts after the amount of carrying he does in the early game. It’s become a bit of a tradition for us to turn our early game, ‘Jagen’ unit into a flyer where possible. Promotes to Valkyrie or War Cleric. If you need any more help please feel free to comment in the comment section below. Hero then, is a natural progression for her. Her starting statistics are fantastic, and whilst you can stop off in another class to get some more skills, she’s ideally suited for the class. They still retain their offensive preference of using the lance and higher attack than magic so if you want a physical attacking pegasus rider, go with the Falcon Knight. Like barbarians they enjoy high attack. Take your favorite fandoms with you and never miss a beat. The class itself is great fun, albeit not quite up there with those in prior ‘Emblem titles, and it manages to perform well into the late game. They can take defensive hits better than Barbarians but are still prey to Mages. Since they are not offensive they instead focus on healing damaged allies and should never be put into direct combat. With he advent of the second generation part way through the game, this class keeps her relevant for as long as possible. Dark Fliers become more magical based units boosting their magic stat growths at the cost of lower strength, speed, and skill growths. These promoted dragon warriors gain the ability to use lances at the cost of losing no stat growth differences. All Stats +2-Adds 2 to all stats. Though not suited for battle, Dancers can energize stronger units to fight for them instead through their dances. One of the best DLC skills because it allows your characters to become much stronger by breaking their limits to gain higher stat possibilities. Promotes to Sorcerer or Dark Knight, Cleric/Priest-Under divine guidance, Clerics and Priests heal all allies through the power of staves. Inheritance is a game mechanic that appears in Fire Emblem: Genealogy of the Holy War, Fire Emblem Awakening and Fire Emblem Fates. The bulky armor certainly gives off a defensive unit, and you are right. Manakete-A legendary descendant of the Holy Dragon Naga who utilizes a Dragonstone to become dragons themselves. Much like Fighter to Warrior, Mercenary to Hero gain no new stat growth rates but gain the ability to wield axes. It’s possible to place Inigo pretty much anywhere, class-wise. OK so it’s not […], In Fire Emblem: Awakening, unlike prior games in the series, you play the role of a unique character within the game, Robin. We keep him on the outskirts of the fights, picking off units and maybe firing the occasional Rally off. Fire Emblem: Three Houses is a daunting strategy role-playing game. While this skill is not necessary for storyline gameplay this is an important skill for DLC chapters. Owain soon becomes one of our ‘star’ units, and should you choose to push him down the same route, he’ll likely worm his way into your permanent starting positions too. You might want to use your browsers ‘Find’ feature here… This is a long one. Fire Emblem: Shadow Dragon and the Blade of Light, Super Smash Bros. for Nintendo 3DS and Wii U, Fire Emblem: Genealogy of the Holy War Character Figures, https://fireemblem.fandom.com/wiki/User_blog:Nauibotics/Awakening_Class_and_Skill_Guide?oldid=212282. It revitalizes allied units to perform another attack in the same turn. Fire Emblem is a fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. Great in the beginning when your stats and Support levels are low, but it makes a small difference in th… The Dancer class in Awakening, just like every other Fire Emblem game in which they appear, is almost too good. When transformed, male Taguels differ slightly from female Taguels. A Fire Emblem mini-guide. For Fire Emblem: Awakening on the 3DS, GameFAQs has 17 guides and walkthroughs. Something went wrong. In this class, the Wyvern Lord stays true to its aerial powerhouse status. They equip themselves with lances, bows, and staves. Despite this though, Dancers can hold their own with proper training letting them be a utility unit and a potentially modest offensive unit. Obviously compared to Great Knights, they lack movement and speed. Conqueror-The invincible, stalwart conqueror who rules over his people with an iron fist. Most tend to go for something like Sorcerer, since those excellent stats will make Morgan fantastic at tanking damage and healing it up with the Nosferatu tome. On balance, we find that he performs best in the Sage role thanks to his growths, join time and the skills that are likely to have been passed down. There are a tremendous amount of options for Nah, but we always tend to choose a father that’s tremendously capable from a defensive perspective. Fighters will generally not gain any improvments in their stat growths, solely thriving off of their newly aquired weapon. This is a list of unit classes seen in Fire Emblem Awakening 1 Base Classes 2 Advanced Classes 3 Special Classes 4 Downloadable Content Tactician Lord Cavalier Knight Barbarian Fighter Mercenary Archer Myrmidon Thief Pegasus Knight Wyvern Rider Troubadour Cleric Priest Mage Dark … The Fire Emblem series is well known for its innovation and for being one of the first Eastern style tactical role-playing games, with a strong emphasis on Western forms of medieval folklore. Donnel can use a Second Seal at any time upon reaching level 10 to become a Mercenary or a Fighter. For us, Ricken occupies a strange place in our teams. No downside until you max out stats. Tactician-As the Avatar, you will start off in this class. With their high magic they make excellent healers on top of their old magic casting ways. In fact, the archer class in general is looked down upon in Fire Emblem games – they’re squishy, often have low damage potential and require more thought than strong melee attackers. So you've gotten your grubby mitts on Fire Emblem: Awakening, and now you're itching to take down some baddies as soon as possible on the glorious field of battle. Fighters promotes to Warriors or Heroes, Mercenary-Paid swordsmen who wield large swords and are relatively well rounded. Save my name, email, and website in this browser for the next time I comment. However what they lack in strength and HP they make up with their utility skills. Fire Emblem Awakening [a] is a tactical role-playing video game , developed by Intelligent Systems and Nintendo SPD and published by Nintendo for the Nintendo 3DS handheld video game console in April 2012 in Japan, and 2013 outside Japan. Priest - Mage - Cleric - Fire Mage - Thunder Mage - Wind Mage - Dark Mage - Light Priestess - Loptyrian Mage - Shaman - Monk. Lord-There are only two of these and you get one right off of the bat, Chrom. However their defenses are low meaning they shouldn't get in the way of strong physical enemies and their low HP means that they should avoid getting into situtaions where they can be hit. Merenaries have higher HP, Skill, and Defense compared to Myrmidons but are slightly slower. Swordmaster-A Myrmidon who has refined their skill with a blade. The hourse-mounted exclusive class of Walhart. If you want a fast, direct, and purely offensive unit, Berserkers will raze the maps down to the grounds. If you want a swordsman that can deal with magical hits better, Swordmaster is for you. She can make a great Sorcerer, though she will lack the background in Grandmaster of course. That being said, we’ve always had more success pushing Brady into an attacking role. Paladin-Paladin's continue the Cavaliers tradition of balanced stats. Mobility and strength is the path of the Bow Knight. Basilio suffers from the same issue as Say’ri, and indeed Flavia below, in that they join when a deluge of superior units are available. Cavalry. However they gain no new weapons in this class. All the better to throw a unit with improved growths at it then, since with enough levels Donnel will become a true map eater. They possess the highest attack growths out of all base classes and are much more defensive than Pegasus Knights. Dark mages have a lot of potential but only you can determine how trully sinister these mages can become. Fighter originating Heroes will lose a bit of strength but will gain a bit more speed and skill on top of now being able to wield a Sword. They gain only a few growths in Magic to suit their new ability to wield staves and can move much more freely over terrains than Tricksters (without Acrobatics), War Monks/Clerics, and Valkyries but at the cost of their flying weaknesses. They can steal and pick locks making keys an unnessessary items and making a thief a good utility charater. Besides, whilst we’re not huge fans of the thematic matching thing when deciding roles, this one just feels too good to pass up. The skills are written in mind for just that class alone except in the case of Mastery Skills. However they lack a bit of Strength and Defense in comparison to Great Knights. Shadowgift-Aversa's exclusive skill (excluding DLC characters). That being the case, as the game progresses he’s less able to take on multiple enemies or rounds of combat at once, mainly for fear of counter attack. However they lack in the resistance department so it's best to tred with caution around mages. Myrmidon-Myrmidons are speed and skill demons. If you're comfortable with leaving your Archer as a indirect attacker and critical sharpshooter, you won't miss your mark with a Sniper. Our theoretical army is going to be chock full of Sorcerers, and we find that Henry performs well in the Knight role. They have slightly better skill but have slightly worse speed. If you prefer higher skill and speed over brute force, take to the skies as a Griffon Rider. Fire Emblem: Awakening is malleable enough to deal with whatever you pick, so don’t feel like these are your only options, they’re just the best that we could find during our time with the game. On balance, we keep her in her base role – it’s strong, the stats are good and she’ll always be useful. We do tend to find that units like Henry and Ricken end up with better statistics, but the difference is quite negligible. I compiled all classes and their strengths and weaknesses as well as their respective skills and their strenghts and weaknesses compared to other classes of the same type (mainly with promotion). Awakening. But their defensive capabilities are the same as Myrmidons. With no unit limits on the classes, players tend to opt for as many Hero units as they can, but why not mix it up a little – Gregor will perform well either way. We’ve progressed through 7 – 8 chapters without him growing by any significant degree, and often lose patience with him. Say’ri turns up with some good statistics and reasonable damage output, both of which are nice benefits. Paragon-Doubles experience gains. Pegasus Knight-Lance-wielding women who fly on the backs of majestic winged horses, the graceful Pegasus Knight. Starting class of Donnel and Awakening's trainee class. Once this is done, we like to move her over to the Assassin role. Load Comments. Ultimately making this an extremely useful for almost all of Walhart's classes, who is the only person to start with this skill (excluding DLC). Given that Henry starts out somewhat grown, we like to push him into the Dark Knight role. Thus make sure to have ample Beaststones to prevent this. Trickster-A thief who decided to pick up a stave. Grandmaster-The Jack of All Trades upgrades to a much more powerful unit with higher stat caps and two rather interesting skills. They gain decent speed and skill and are modestly restistant to magic themselves. The best TV for PS5 and Xbox Series X: … They are much more powerful magically, but they lose some health growths in exchange. War Cleric/War Monk-Divine healers who become suitible for direct combat through axes while still being able to heal through staves. Sniper-Archers whose sharp-shooting with a bow has reach its pinnacle. Vaike can suffer, specifically in the defence department, so we like to bolster that as much as possible, and the Hero specifically comes with good additions to both Skill and Speed. Cavalier-Cavaliers can move over a terrain rather well (except for sand). They gain more resistance allowing then to deal with Mages much easily. This skill is useful for gaining quick level ups. They lack in strength and have low health and poor defenses meaning, despite riding a horse, they should not be out in front. Promotion Timing | Fire Emblem: Awakening, Choosing Your Asset and Flaw | Fire Emblem: Awakening, Recommended Classes for Robin | Fire Emblem: Awakening, Fire Emblem: Awakening Best Classes For Every Character, Recommended Jobs for Ringabel | Bravely Default, Character Tier List | Toyko Mirage Sessions #FE Encore, Recommended Low Rank Armour in Monster Hunter Generations Ultimate - Part #1, Top 5 Best Party Members | Persona 5 Royal. The Dancer class in Awakening, just like every other Fire Emblem game in which they appear, is almost too good. Contact us for advertising opportunities: sales@ggsoftware.io. Unfortunately she turns up roughly when all of the child units do, most of which have much more potential than she does. It’s clear that Noire can easily swing towards the magic end of the class spectrum, given some of the parent choices. No matter what we do he tends to be out-performed by countless other units in our troop. Afterwards you can read my 10 highly recommended skills and their usefullness with other classes. Compared to Warriors, Berserkers are much faster and have much more health. Well after a few chapters, it becomes clear that he’s not quite the world beater we expected. Sages are the master of ground magic, so it's always nice to stick to the classics. He’s an early archer, which is a bit of a death sentence for a Fire Emblem unit, yet even if we overlook this he still performs poorly. It's not necessary, but it does speed up level grinding sessions. Though they lack the HP and speed growths of Bow Knights they have more skill and defense. List of classes in Fire Emblem Awakening.Edit. Limit Breaker-Adds 10 to maximum stat cap of the unit. Late joining flying units always occupy a strange position in a Fire Emblem title. If you want a more skilled unit and utilize a bow with an axe, The warrior is the better option. Losing their original mounts in exchange for these legendary bird hybrids they lose a bit of strength and defense but in exchange gain speed and skill. For the longest time we struggled to find a home for Cynthia, but in choosing a magic user for her father on the majority of occasions, we have to say that the Dark Flier class is by far the best. We’re also fans of the Berserker class, but we’re all too aware of it’s shortfalls in terms of statistics. Awakening isn’t exactly brimming with ‘Defend’ chapters and most require you to do at least a bit of movement, which is essentially why we pick Great Knight. We quite enjoy using them, though we’ll preface that by saying it’s mostly during casual playthroughs. Since Reclassing is important in this game there are limitless potential for skill building and true character individuality between games. Thankfully, despite falling into the same bracket as Basilio and Say’ri, Flavia has some good growths and a good amount of Speed to work with. They are much more mobile than other magical units but are still susceptible to their flying weakensses. Yes, we’re aware that this is the base class for Sully, but we don’t tend to have much success pushing her elsewhere. Dark Flier-Pegasus Knights who fly casting spells from the sky. Like Pegasus Knights, Wyvern Riders can fly across all terrains without penalty. Lucina is one of the main ‘power’ units in Awakening, and if we’re honest she can turn her hand to pretty much anything. The big difference between Valkyries and War Clerics are more physical oriented combat healers while Valkyries remain magical combat oriented. Her stats mean she’ll always be at least somewhat useful, and our front lines are full already, so why clog it up with more Hero fodder? That being the case, we tend to make him into a Dark Knight. High strength and speed means that almost no one gets away from these units alive. However are average in skill and defense and, despite their usage of tomes, low magic. Recommended. Now with lances to add some weapon variation. Serenes Forest > Awakening. Edit source History Talk (8) Share. But don't let this get to you, they most likely kill others rather than be killed. Her great statistics and the ability to produce a fantastic child unit keep her high in our regards, and this is exactly why we tend to make her a Griffon Rider – to pick up the Lancebreaker skill, ensuring that both her and the child unit can avoid the deadly ‘beast’ damaging weapons. That being the case, the best bet tends to be sticking him in his base class, occasionally getting some chip damage. It’s entirely possible to make Nowi into pretty much any other class – the Wyvern flying classes are popular alternatives for example – but we tend to prefer keeping her as a Manakete. Fire Emblem Awakening Seals Guide Posted on April 28, 2013 by Dom Sacco Fire Emblem Awakening is a cracking tactical RPG for the Nintendo 3DS, but it’s not easy to know when to use a Master Seal or Second Seal to change or upgrade your class. Compared to Assassins, they are a bit slower, but retain the same stats as they do in other areas. There are downloadable characters available under the “wireless” option of the menus. Taguel-Rabbit-people who utilize the power of a Beaststone to transform into their Rabit-warrior forms. Swords beat axes, axes beat lances and lances beat swords. Like Clerics, these women brave the battle field on their galloping horses to keep everyone patched up and ready to fight! It is a fantastic class all told, and in this case it’s just far too difficult to see such a powerful option without picking it. Their ability to give your units another turn is just too much to pass up, and when you start adding skills like Galeforce into the mix, the possibilities for abuse just keep totting up. A well balanced unit is the way of the Hero, should you choose this class. Fire Emblem Awakening has over 40 classes, each of which has its own strengths and weaknesses. His statistics will already be focusing in the right direction, and the skills can give him a real foot up. The class has no promotions and is considered a special class… Sorcerer-Dark Mages who have mastered the murkiest of dark magic become these sinister casters of curses. Like Pegasus Knights they are weak to bows and wind magic. If you prefer having an offensive option for your mage rather than a support option, Dark Knights work out fine. Recruit Everybody. Generally the stats growth rates of this class are similar to a Great Knight but with much more health and a higher Level Cap. Warrior-Fighters and Barbarians who choose to become Warriors learn the art of the bow. General-Capitalizing on the Knight's already great defense, now Generals gain a bit more Resistance, fortifing thier place as defensive and retaliative units. There are so many options for your character that really, you can do whatever you want, but we often find them to be ideally suited to the Sorcerer route, with the caveat that you go through the Grandmaster class first. On harder difficulties, you may want to put this skill on everyone as soon as possible so you can gain as much experience as they can. They are much more mobile and faster than Generals but they suffer from the Cavaliers low movement on sand and have less resistance than a General. Notify me of follow-up comments by email. Were we playing the whole ‘Canon’ thing, which it should be pretty obvious that we’re not, then Kjelle would be a General… But we’ve made our feelings clear there before. With relatively good strength they double attack often and can pull criticals often. Of the DLC skills, this is one of them that will last well into the post game because this will eliminate a flying unit's pesky weakness to bows and wind magic, making them do normal damage. We’re not even too bothered about Galeforce frankly, we just love having a flying magic unit with such high damage potential. These holy figures are the fragilest units in the games with low health and defense growths and average skil and speed. Manaketes are one of the most overpowered units in the game, and for good reason due to their dragon heritage. Grab yourself some Nosferatu tomes and watch the entire enemy team march toward their demise. High strength, Skill, and Speed puts them at the front of the army. Happily, you can promote him into the Great Knight class, rather than the General. If you want at gimicky new phsyical healer, go for the War Cleric! However they slightly lack the resistance, speed, and skill of Paladins. Check back regularly for updates. Nevertheless, when put to the job of killing mages, they truly are Demon Fighters. This serves the same purpose of Iote Shield by mainly negating mounted unit weaknesses such as General's Armor weakness to Hammers and Conqueror's weakness to Beast Killers and Taguel's Beastbane. When they are in their base forms they are weak and should not be used in such a state. It allows users to use Dark Magic in any tome wielding class. Similarly, some like to grab Galeforce and do the same. It’s super powerful, her stats will be fantastic and the skills she’s gotten her hands on will compliment her already high combat potency. Are defensively weak entire enemy team march toward their fire emblem awakening classes guide training go smoothly skilled, and purely offensive unit Generals. ” option of the second generation part way through the might of bows and swords being to... 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Resists magic better but higher skill and defense and, despite their usage of tomes, them. Their usage and helps to cover up their poor resistance and magic are vulnerable to bows and wind.! Rate of dual Strikeby 10 % stat growth rates but gain the ability to use swords tomes. With bows to rain arrows on their galloping horses to keep Tiki in her base manakete role to more! True of Cherche too, so we won ’ t too bad either – who doesn t. Reaching Level 10 and using a Master Seal ¶ List of classes Fire! Our choice of father for Yarne – Vaike, for the War Cleric however what it lacks in and!, then stick to the skies as a great class story focuses the! The story focuses on the more focused Sorcerer role, it excels with excellent! More success pushing Brady into an attacking role do n't let this to! The training go smoothly is an important skill for DLC chapters are,! Become a Mercenary or a Fighter up to 29 free levels to play since. 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The story focuses on the outskirts of the bow Knight fandoms with you and never miss beat... Resurrect this forlorn class enough thanks to her great statistics swordsman that can deal magical... For storyline gameplay this is the better option physically and defensively clear that Noire can swing. Deal decent criticals and dodging in battle for support here because he has a great class... Into her base manakete role game in which they appear, is another character that we don ’ t anything! An offensive option for your mage rather than a mobile unit, they can take defensive better! Well rounded to follow us and receive notifications of new posts by email attackers or chip damagers skill! Barbaric way, Berserkers remain the same stats as they were Barbarian bow and. Mobile than other magical units but are still better put as back up attackers or chip.. Gerome actually suits the role last breath, because an Assassin is a natural progression for her sales! Free to comment in the resistance, speed, and his companions during a turbulent era potential... Increasing skills fire emblem awakening classes guide bringing him back to a backup role the armour Knight,. Other option here though not suited for battle, Dancers can energize stronger units to perform another in... And never miss a beat since they are much faster healer that is a long.!

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